Ok... uhm dit is het geval:
Mijn tegenstander speelt Noxious Ghoul (Whenever Noxious Ghoul or another Zombie comes into play,
all non-Zombie creatures get -1/-1 until end of turn)
Vervolgens sacrificed hij een cleric waardoor zijn 2 Rotlung Reanimators nog eens 2 Zombie's into play brengen,
alle non-Zombie's zouden nu -3/-3 krijgen.
Op dat moment speel ik Akromas Blessing (Creatures you control gain protection from the color of your choice until end of turn) ik kies zwart.
Ik denk dat ik nu protection heb en dat mijn creatures protected tegen zwart zijn tot het einde van de beurt, maar mijn tegenstander zegt van niet.
Wie heeft er gelijk?
Protection
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- pi
- Archmage
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Oy,
inderdaad hebben je creatures protection from black, helaas helpt dit je niet, je creatures gaan wel gewoon dood. Protection from black werkt namelijk alleen tegen dingen die getarget zijn en alles wat damage doet, dit is hier niet het geval.
mazzel
pi
inderdaad hebben je creatures protection from black, helaas helpt dit je niet, je creatures gaan wel gewoon dood. Protection from black werkt namelijk alleen tegen dingen die getarget zijn en alles wat damage doet, dit is hier niet het geval.
mazzel
pi
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- grimreaper
- Adept
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nou wat pi zegt klopt wel maar is niet echt helemaal volledig
G16.23 - Protection
* G16.23a - Protection is a static ability written "Protection from [quality]." [CompRules 2003/10/01]
* G16.23b - A permanent with protection from [quality] can't be targeted by spells with the stated quality and can't be targeted by abilities from a source with the stated quality. [CompRules 2003/10/01]
* G16.23c - A permanent with protection can't be enchanted by enchantments that have the stated quality. Such enchantments enchanting the permanent with protection will be put into their owners' graveyards as a state-based effect. (See Rule 420, "State-Based Effects.") [CompRules 2003/10/01]
* G16.23d - A permanent with protection can't be equipped by Equipment that has the stated quality. Such Equipment stops equipping that permanent, but remains in play. (See Rule 420, "State-Based Effects.") [CompRules 2003/10/01]
* G16.23e - Any damage that would be dealt by sources that have the stated quality to a permanent that has protection is prevented. Any damage that would be dealt to a permanent with protection from sources having that quality is prevented. [CompRules 2003/10/01]
* G16.23f - If a creature with protection attacks, it can't be blocked by creatures that have the stated quality. [CompRules 2003/10/01]
en dan staat het zelfs nog uitgebreider hier: http://www.crystalkeep.com/magic/rules/ ... html#502.7
G16.23 - Protection
* G16.23a - Protection is a static ability written "Protection from [quality]." [CompRules 2003/10/01]
* G16.23b - A permanent with protection from [quality] can't be targeted by spells with the stated quality and can't be targeted by abilities from a source with the stated quality. [CompRules 2003/10/01]
* G16.23c - A permanent with protection can't be enchanted by enchantments that have the stated quality. Such enchantments enchanting the permanent with protection will be put into their owners' graveyards as a state-based effect. (See Rule 420, "State-Based Effects.") [CompRules 2003/10/01]
* G16.23d - A permanent with protection can't be equipped by Equipment that has the stated quality. Such Equipment stops equipping that permanent, but remains in play. (See Rule 420, "State-Based Effects.") [CompRules 2003/10/01]
* G16.23e - Any damage that would be dealt by sources that have the stated quality to a permanent that has protection is prevented. Any damage that would be dealt to a permanent with protection from sources having that quality is prevented. [CompRules 2003/10/01]
* G16.23f - If a creature with protection attacks, it can't be blocked by creatures that have the stated quality. [CompRules 2003/10/01]
en dan staat het zelfs nog uitgebreider hier: http://www.crystalkeep.com/magic/rules/ ... html#502.7