Darksteel Mechanics
Geplaatst: wo dec 31, 2003 6:11 pm
De mechanics van Darksteel zijn bekend:
Partial Darksteel Spoiler:
http://www.mtgnews.com/tracing/darksteel/
Als je dan de inmiddels bekende kaart Arcbound Retriever er bij neemt:Modular n (This comes into play with n +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Another new mechanic is Indestructible, which is found on permanents and makes them immune to everything except sacrificing and being removed from game. The reminder text is close to this: (Indestructible permanents can't be destroyed by damage or destroy effects.)
Dan zie ik nog wel leuke decks ontstaan rond Modular. Indestructible vind ik zelf een beetje over de top; Indestructible druist een beetje tegen de principes van Magic in als je het mij vraagt...Arcbound Retriever
Artifact Creature - Golem (R)
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature)
Remove a +1/+1 counter from Arcbound Retriver: Put target Artifact card from you graveyard to top of your library.
0/0
Illus. John Foster
104/165
Partial Darksteel Spoiler:
http://www.mtgnews.com/tracing/darksteel/