yo pi, je wou toch combos?
Geplaatst: do mar 03, 2005 5:37 pm
Tempting Licid + Kjeldoran Frostbeast = Turn Licid into an enchantment and put it on the Frostbeast. Your opponent has to block it so all your opponents creatures die. Then smile and laugh at your oponent. (I don't recommend doing that part unless your bigger than your opponent)
2. Prodigal Sorcerer + Venomus Fangs = Tap the Sorcerer and take down a creature. Then you can once again crack a smirk.
3. Earthcraft + Fretile Ground + Horseshoe Crab = Tap the Crab, to untap the land with Fertile ground, for 1 colorless and a Island. Then use the Blue mana to untap the Crab. Repeat as many time as you wish for unlimited mana.
1. Ashnod's Alter + Sliver Queen + Heartstone = Pay a colorless for a Sliver Token (Costs 1 because of Heartstone). Sacrifice the Token for 2 mana and then cycle through the process again ,but making 2 Tokens then sacking then for 4 mana. Repeat the process for unlimited mana or creatures.
2. Ring of Gix + Royal Assasin = Use Ring to tap your opponents creatures then tap your Assasin to kill that creature.
3. Angelic Chorus + Wall of Junk = Cast the Chorus and then make sure you block with your Wall of Junk and then since it's back in your hand cast it again to gain 7 life.
Force of Nature + Donate + Muzzle = 8 damage each turn to opponent. Just play the Force and Donate it to an opponent and Muzzle will take care of it. (you won't have it attack you) The drawback is that it is a three color combo.
Pattern of Rebirth + Heart Warden = Play your Heart Warden then The Rebirth on it. Pay the two mana to sac the Warden and Rebirth will let you search your library for any creature and put it in play.
War Dance + Elvish Herder = A lot of power but only for the first turn. Just have out the War Dance with plenty of counters on it, Then on about your seventh turn sac the War Dance and pay the one mana for the Elvish Herder to give it Trample. (I recomend you not to use this is a fast stompy deck. War Dance takes to long trust me I've tried
Contempt + Avalanche Riders = Cast Avalanche Riders and then Volrath's Curse on it then attack and both go back to your hand.
Verdant Force + Coat of Arms = Each turn you get another token and them another +1/+1 for each of them.
Ball Lightning + Disturbed Burial = Attack once use Distubed Burial to bring it back to your hand and play it again.
"To bring her down we must be on all sides at once, Leave one avenue open and we'll all be dead." - Taaveti of Kelisko, Elvish hunter
Verdant Touch + Venomus Fangs + Prodigal Sorcerer = Cast Verdant Touch on your opponents land and then Venomus Fangs on your Sorcerer. Tap your Sorcerer to take out that land.
Mystic Decree + Island Sanctuary = Cast both enchantments and You can't be attacked by creatures.
Flesh Reaver + Spirit Link = Cast Spirit Link on the Reaver. When you attack with the Reaver you deal 4 damage to your opponent and 4 to you, but then you gain 4 life.
als jullie meer willen hoor ik het wel........
2. Prodigal Sorcerer + Venomus Fangs = Tap the Sorcerer and take down a creature. Then you can once again crack a smirk.
3. Earthcraft + Fretile Ground + Horseshoe Crab = Tap the Crab, to untap the land with Fertile ground, for 1 colorless and a Island. Then use the Blue mana to untap the Crab. Repeat as many time as you wish for unlimited mana.
1. Ashnod's Alter + Sliver Queen + Heartstone = Pay a colorless for a Sliver Token (Costs 1 because of Heartstone). Sacrifice the Token for 2 mana and then cycle through the process again ,but making 2 Tokens then sacking then for 4 mana. Repeat the process for unlimited mana or creatures.
2. Ring of Gix + Royal Assasin = Use Ring to tap your opponents creatures then tap your Assasin to kill that creature.
3. Angelic Chorus + Wall of Junk = Cast the Chorus and then make sure you block with your Wall of Junk and then since it's back in your hand cast it again to gain 7 life.
Force of Nature + Donate + Muzzle = 8 damage each turn to opponent. Just play the Force and Donate it to an opponent and Muzzle will take care of it. (you won't have it attack you) The drawback is that it is a three color combo.
Pattern of Rebirth + Heart Warden = Play your Heart Warden then The Rebirth on it. Pay the two mana to sac the Warden and Rebirth will let you search your library for any creature and put it in play.
War Dance + Elvish Herder = A lot of power but only for the first turn. Just have out the War Dance with plenty of counters on it, Then on about your seventh turn sac the War Dance and pay the one mana for the Elvish Herder to give it Trample. (I recomend you not to use this is a fast stompy deck. War Dance takes to long trust me I've tried
Contempt + Avalanche Riders = Cast Avalanche Riders and then Volrath's Curse on it then attack and both go back to your hand.
Verdant Force + Coat of Arms = Each turn you get another token and them another +1/+1 for each of them.
Ball Lightning + Disturbed Burial = Attack once use Distubed Burial to bring it back to your hand and play it again.
"To bring her down we must be on all sides at once, Leave one avenue open and we'll all be dead." - Taaveti of Kelisko, Elvish hunter
Verdant Touch + Venomus Fangs + Prodigal Sorcerer = Cast Verdant Touch on your opponents land and then Venomus Fangs on your Sorcerer. Tap your Sorcerer to take out that land.
Mystic Decree + Island Sanctuary = Cast both enchantments and You can't be attacked by creatures.
Flesh Reaver + Spirit Link = Cast Spirit Link on the Reaver. When you attack with the Reaver you deal 4 damage to your opponent and 4 to you, but then you gain 4 life.
als jullie meer willen hoor ik het wel........