planeswalker
Geplaatst: wo aug 26, 2009 5:01 pm
Heey als er +2 op een planeswalker staat, mag je dan in 1 beurt er 2 bij doen want dacht dat het maar 1 per beurt mog. Misschien kan iemand de regels voor me uit leggen Greetz
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212.9 - Planeswalkers
212.9a - A player who has priority may play a planeswalker card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a planeswalker as a spell uses the stack.
212.9b - When a planeswalker spell resolves, its controller puts it into play under his or her control.
212.9c - Planeswalker subtypes are always a single word and are listed after a long dash: "Planeswalker - Jace." Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. If two or more planeswalkers that share a planeswalker type are in play, all are put into their owners' graveyards as a state-based effect.
212.9.Ruling.2 - A Planeswalker is not a Creature.
212.9d - Loyalty is a characteristic only planeswalkers have. The loyalty of a planeswalker not in play is equal to the number printed in its lower right corner. The loyalty of a planeswalker in play is equal to the number of loyalty counters on it. A planeswalker is treated as if its text box included, "This permanent comes into play with a number of loyalty counters on it equal to its printed loyalty number"; this ability creates a replacement effect. As a planeswalker gains or loses loyalty, loyalty counters are put on it or removed from it, respectively. Damage dealt to a planeswalker results in that many loyalty counters being removed from it. If a planeswalker's loyalty is 0, it's put into its owner's graveyard as a state-based effect.
212.9e - Planeswalkers can be attacked.
212.9f - Each planeswalker has a number of activated abilities. A player may play an activated ability of a planeswalker only during a main phase of his or her turn, when he or she has priority and the stack is empty, and only if none of its activated abilities have been played that turn. The cost to play an activated ability of a planeswalker is to put on or remove from that planeswalker a certain number of loyalty counters, as shown by the loyalty symbol in the ability's cost. An ability with a negative loyalty cost can't be played unless the planeswalker has at least that many loyalty counters on it.
212.9g - If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect and is subject to the normal rules for ordering replacement effects. The opponent chooses whether to redirect the damage as the redirection effect is applied.
212.9.Ruling.1 - You can control more than one Planeswalker, but there cannot be more than one of the same Planeswalker in play at a time without causing Rule 212.9c to remove them.
Nee, mits hij daardoor niet op -1 uit komt. 0 mag best, opdat punt gaat hij wel dood, maar hij heeft dna neem ik aan zijn werk al gedaan.Wilt-Leaf Liege schreef:Ja, mits hij door het gebruiken van die ability niet op 0 loyalty counters uitkomt. In dat geval verdwijnt hij naar je graveyard.
De vraag was of je een ability nog een keer kunt gebruiken. Ja, zolang je dus maar genoeg loyalty counters hebt.pi schreef:Nee, mits hij daardoor niet op -1 uit komt. 0 mag best, opdat punt gaat hij wel dood, maar hij heeft dna neem ik aan zijn werk al gedaan.Wilt-Leaf Liege schreef:Ja, mits hij door het gebruiken van die ability niet op 0 loyalty counters uitkomt. In dat geval verdwijnt hij naar je graveyard.
mazzel
pi